Blizzard has had a rough few weeks regarding the Diablo franchise, and continue shoot themselves in the foot. We discuss this, and more. Intro (0:49) – Scormey is back from Faire, and has thoughts on the matter. Video Game News (9:58) – “Diablo Immortal” sucks, and this causes Blizzard to ruin any hype fans might […]
Tag: Renaissance Faire
Whoops! – Loot Mechanics #275
A fix is coming for the “Dark Souls” RPG, and another Marvel MMO bites the dust. Intro (0:49) – Beoulus has been working, as usual, and Scormey is at Faire! Tabletop Roleplaying (7:26) – The “Dark Souls” RPG fix is coming soon… kind of, anyway. Wrap (26:29) – The Marvel MMO from Daybreak is no […]
Five Years Gone – Loot Mechanics #252
A fun look back at the last five years of this show, from our days as “Pixels & Dice”, through our run (thus far) as “Loot Mechanics”. Intro (0:50) – A few words from Scormus Main Topic (3:57) – 2017: A Gamer Confessional (with Ryleia!) Other Bullshit (27:32) – 2018: Our first impressions of D&D […]
Too Good To Be True
So the Oregon Renaissance Faire has been cancelled for 2021. I should have known this would happen, to be honest. Despite a good portion of the population having been vaccinated against COVID-19, including My Lovely Brideā¢ and I, it simply hasn’t been enough. The virus keeps springing back up, hospitalizations are on the rise, and […]
Fairely Obvious By Now…
Look, I don’t want to be a Debbie Downer about Renaissance Faires, especially after the ruin of 2020, but I suspect I’m going to have to go down this road yet again. I suspect that, even with social distancing, masks being used more, and vaccines being distributed heavily, the 2021 RenFaire season is pretty much […]
We’re Back, Baby!
So, I don’t know if you’ve noticed, but we haven’t been doing much in the way of weekly podcasts on this website for the last couple of months. Sure, “Knights of the Tabletop”, our actual-play roleplaying podcast has continued unabated, but we recorded those months ago, before my surgery put everything else on hold for […]